




Diablo 2 Resurrected - Tombs Worldbuilding
I was responsible for the later pass of setdressing and worldbuilding in the Act 2 Tombs environment areas. I was able to add both small and large objects to the space thanks to doing some parity+ staging. Adding alcoves to the area created more space to create visual interest in otherwise sparse sections of the zone. Most of my work can be seen placed along the walls and on the floor of the zone to help create a more interesting space to traverse through.
Additional Credits for the area:
Jeff Lee - Leadership and assistance
Andrew Lee - Act owner, outsource asset vetting, terrain work, and assistance
Wyatt Glenn - Lighting
The VV World Art Team